Written by Brendan McCarthy and Al Ewing
Art by Brendan McCarthy
When I heard that IDW was publishing a two-issue mini-series by Brendan McCarthy, I immediately knew a few things about it - that it was going to be visually stunning and psychedelic, and that I probably wouldn't understand much of it.
Surprisingly, this comic was pretty straight-forward in terms of its story and plotting, even if it was completely ridiculous from the beginning. Basically, the role of Zaucer is a hereditary one, and the current Zaucer was the bastard child of his predecessor. The Zultan of Zilk wants his powerful wand for himself, and so he has been obstructing his cousin's heroic duties.
Enter into all of this Errol Raine, a drippy fellow who also wants the wand's powers. He abducts Tutu, a groupie who communicates through texting, and the Zaucer has to go rescue her. The problem is that the Zultan has forbidden interdimensional travel, leaving the Zaucer no choice but to capture himself a pair of wild fancypants, which will let him travel to other worlds.
Like I said, this book is utterly ridiculous. I love how McCarthy and his co-writer Al Ewing make use of many of the standard features of a hero's journey, as outlined by Joseph Campbell, to tell a story that is pretty much all LSD-induced nonsense so wild that it makes Brandon Graham look like Marv Wolfman.
In terms of a comic delivering exactly what it promises, you can't find a better example than The Zaucer of Zilk. This book is a lot of fun, and is more inventive than any five books from the Big Two put together.